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Board Games Mechanics (2/6)

Board Games Mechanics (2/6)

Hello GiaBOXers!

Following our previous post, we bring you today another eight types of board games mechanics. This classification will help you know which mechanics are your favourites.
Remember, nowadays most of the games fall into several categories, and only a few would only be considered into a single one.
Let’s start!

9. Take That:

If you play cardgames, this is the mechanic you will find in most of them. In Take That, players will use movements to attack directly to their opponents either reducing their level, life points…or doing something else to hamper their progress.
An example of this category is Munchkin.

Munchkin Board Game

Munchkin Board Game

10. Storytelling

There are two versions of storytelling games:
– On one side, you will find storytelling board games in which players must incorporate the selection of words or pictures they have been provided with, to create their own story.
A good example of this version is Rory´s Story Cubes in which, players must use ambiguous symbols to create their story.

Rory´s Story Cubes

Rory´s Story Cubes

– On the other hand, you will find another version in which the game narrates a story and players participate on it from the inside.
A good example of this mechanic is Tales of the Arabian Nights.

Tales of the Arabian Nights

Tales of the Arabian Nights

11. Stock Holding:

This mechanic is a subcategory of Commodity Speculation. In Stock Holding players buy, sell or hold shares of a certain company, nation or product.
An example of this mechanic is Mombasa. In this board game, players will need to earn the most points through the acquisition of shares and the establishment of trading posts.

Mombasa board game

Mombasa board game

12. Singing:

Do you like singing? Then, this is your mechanic! In singing games, players will have to sing or hum some songs in order to achieve some game requirements.
Sing it! is a good example of this category.

Sing it!

Sing it!

13. Simultaneous Action Selection:

In Simultaneous Action Selection games, players choose their actions secretly. Then, they will resolve them simultaneously following the rules of the game.
7 wonders is a perfect example for this category.

7 Wonders

7 Wonders

14. Simulation:

A war? A car race? Games using this mechanic try to simulate actual situations or events. Memoir ´44 and Formula D are some examples of this category.

Memoir ´44

Memoir ´44

15. Set collection

There are a great number of board games using this mechanic. As its name suggests, players will need to collect a set of items to progress in the game.
Examples of this category are Castles of Burgundy or Ra.

Castles of Burgundy

Castles of Burgundy

16. Secret Unit Deployment

In these games, players will find there is hidden information. Only the player who controls certain playing pieces will know that information. This mechanic is often used in wargames to simulate “fog of war”.
An example of this category is 1805: Sea of Glory.

Sea of Glory 1805

Sea of Glory 1805

This is just part of a broader post. We will bring you a few more mechanics in our next update! Keep tuned!

The GiaBOX Team.