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Board Games Mechanics (4/6)

Board Games Mechanics (4/6)

Hello GiaBOXers!

We bring you another eight types of board games mechanics! By now you should know a few of them, and if not, you then should check our previous posts here, here, and here ! As always, we hope this post broadens your knowledge and perspective when you play board games, and hopefully it will let you choose your favourite one!

Remember, nowadays most of the games fall into several categories, and only a few would only be considered into a single one.
Let’s start!

25. Pattern Recognition:

This mechanic use markers, usually with different colours, to establish a pattern that players need to recognise to gain points or goods. Easy, isn´t it? Well, it would, if markers wouldn´t move during play. Be ready to squeeze your brain!

An example of this category is Mysterium:

Mysterium

Mysterium Board Game

26. Pattern Building.

In this mechanic, players set on the board their game components in an specific way (following patterns) to get specifc or variable results at the end of the game.

Takenoko is an example of this category:

Takenoko Board Game

Takenoko Board Game

27. Partnerships:

Games with a team playing structure that let you compete against other teams. In these games, partners can win or be penalised as a team.

An example of these games is The Resistance:

The Resistance

The Resistance

28. Paper and Pencil:

This mechanic is mainly used on Party Games. During the game, you will need to use paper and pencil to write down responses that will be used to score points and proclaim the winner at the end of the game.

Wits and Wagers is one of the most known board games in this category:

Wits & Wagers

Wits & Wagers

29. Modular Board:

Games using this mechanic have a modular board where players place their meeples, cards, tiles…Boards are usually set randomly, so you will probably play in a different board each game.
You will also find games where some boards are not used at the beginning, but they will be required during the game.

Catan is a perfect example of this category:

Catan

Catan

30. Memory:

In these board games, players will need to use their memory to remember some information or previous events in order to reach some objectives or win the game.

A popular example of this mechanic is the board game Codenames:

Codenames

Codenames

31. Line Drawing:

Games using this mechanic involve the drawing of lines either for connecting objects, drawing pictures or creating areas.
An example of this category is Telestrations:

Telestrations

Telestrations

32. Hex-and-Counter:

This is a classic wargame mechanic. These games use counters on a board with hexagonal grids, so each counter can move itself in six different directions.

Counters are usually made of thick cardboard, with printed attributes and identification.

Twilight Imperium is a good example of this category:

Twilight Imperium

Twilight Imperium

We will bring you a few more mechanics in our next update! Keep tuned!

BOARD GAMES MECHANICS 1/6
BOARD GAMES MECHANICS 2/6
BOARD GAMES MECHANICS 3/6

The GiaBOX Team.